Badge Registration Is Live!

Sticks and Stones 2016 will be a free event, but we are encouraging attendees to register in advance!

We’ve opened badge registration through the Tabletop Events hosting platform.

In mid-September, event selection will opened up through the same site.

Register here!

Dungeons Deep Designs at Sticks and Stones

From our friends at Dungeons Deep Designs:

Greetings Convention-Goers! Dungeons Deep Designs will be running a playtest of Red Death, their first module for the Dungeons Deep Fantasy RPG game, at Sticks and Stones 2016.

Red Death is an adventure that introduces the Dire Aerth Campaign Setting to new players and drops their characters into the middle of several story lines, including an ongoing war with goblyns, an ancient disease that has resurfaced to threaten the region and the discovery of a unique material that sets the stage for future adventures.

For those unaware, the Dungeons Deep Fantasy Role-Playing Game is a retro-clone designed to be compatible with the most popular fantasy RPG games, but that contains plenty of original material to stand on its own. Dungeons Deep (DD) rules are modular, with both standard and advanced rules included in the same set. Advanced Dungeons Deep (ADD) rules can be added as players gain in experience or when a particular rule is needed (such as hit location, which isn’t always necessary to know).

For those curious about the rules: Character “races” include Aelves, Chul, Dwarves, Feng, Gnomes and Humans. Chul are similar in appearance to Humans, having simian ancestry, but are taller, stronger, harrier and are a completely different species. Feng have reptilian ancestry, are hairless and slightly smaller than humans. Character archetypes include 10 classes: Clerics, Druids, Enchanters, Hunters, Paladins, Magi, Monks, Rogues, Shamans and Warriors. Each class has 10 special abilities called Talents which are accessible by other classes, at an increased “cost” (so every class has 100 Talents to choose from). Examples include Alchemy, Aegis, Assassination, Burglary, Cabala, Combat Ad Libitum, Divine Might, Enlightenment, Gnosis, Hunting, Magick, Martial Arts, Longevity, Metemind, Skill-At-Arms, Thaumaturgy, Theurgy, Vodun, etc. Combat is similar in play to D&D, Pathfinder and Castles and Crusades, but uses a “wrap-around” initiative style, initiative-free movement, attribute-based saves, unique physical injury rules, active and passive defense scores, comprehensive martial- and mass-combat rules and much more.

If any of this appeals to you, consider joining owner and designer Jason M Cook for four hours of dungeon-crawling glory at Sticks and Stones 2016! See you there!

Geek Fever Games at Sticks and Stones

Geek Fever Games will be running a number of events at Sticks and Stones!  Founded in 2012, Connecticut game designers Jason Miceli, Matthew Plourde, and Tim Mierzejewski have fulfilled 5 successful crowdfunding campaigns and published 6 games to date. Notable achievements include Boston Festival of Indie Games Tabletop Showcase, IndieDB top 0.1%, The Game Crafter Staff Pick, Sanity Accolade, Artwork Accolade, and Tachyon Seller Accolade.

At Sticks and Stones, you’ll be able to play both existing Geek Fever Games releases like Mars vs. Earth and upcoming releases like Avoid the Void!

See you in October!

Sticks and Stones 2016 Announcement

We are excited and happy to announce that Sticks and Stones 2016 will take place on Saturday, October 8th, 2016!

This year, Your Friendly Neighborhood Tabletop Shop has graciously agreed to host the convention.  The store is expansive and has table-space to spare.  Additionally, we’ll have access to the store’s wonderful game library of board and card games!

You can take a virtual tour of the store here!

We’ll be announcing more details in a few weeks both here and on our Facebook page.

 

Stay Tuned!

Somewhere, somehow, someone is plotting something for October 2016 . Stay tuned!

But while you’re waiting for October, there’s a great event coming up around the corner:

The Inaugural Connecticut Festival of Indie Games!

The Connecticut Festival of Indie Games celebrates independent game development in New England and neighboring regions. Their goal is to create an inclusive environment for everybody who enjoys and appreciates tabletop games in whatever shape or form, and the festival seeks to support and showcase the efforts of independent game developers.

It takes place on International TableTop Day, Saturday, April 30, 2016, from 10am to 4pm.

Click here to find out more!

 

Parking Information

For those who have not been to the site before, the event will take place in the Falcon’s Grove. It is the first building on the left as you come down the driveway on the property and there is parking immediately out front as noted by the gray marker in the photo below.

grove

Registration Update and Convention Confections ‘n’ Concessions

Pre-registration will close on Friday morning.  Once pre-registration closes, event registration will be unavailable until onsite registration begins.

Onsite convention registration will be $10, cash only.  Onsite event registration will be a first come/first serve, so if you’re hankering for a particular game, pre-registration is the best way to make sure you’re able to play!

There will be food and refreshments available for purchase the convention on a cash-only basis.  Proceeds will go to support the efforts of Heart of Gold/Operation:Comfort.